MEMORY AND SKILLS REGISTRY
Sep. 14th, 2012 08:33 pmMEMORIES
8/24 memories
0/1 alternities
Significant Positive
- Squire promotion and subsequent party. (Ch. 7 pg 41)
- Making a theme park about himself because why the fuck not (offscreen, Ch. 9)
1. [STARTER MEMORY]- The trial. (Ch. 14)
- The stage is all set yay. (Ch. 26 pg 38)
Significant Negative
- Amaimon ruining his favorite yukata. (headcanon)
7. Odile's Game- Learning of Shiro's death.
Significant Neutral
5. Moving Event- A pleasure to meet you, Okumura Rin-kun. (Ch. 1 pg 61. Ep 2 end)
- Talking to Shura after she beats Rin up. "I'm planning to bring peace to the human world" also offscreen conversation with Amaimon. (Ch. 10 pg 34)
Trivial Neutral
4. Firebird Game- Finding Rin after entrance ceremony. Puppy :3 (Ch. 2 Ep 3 8:15)
- Sending Neuhaus to attack Rin (offscreen, ref in Ch. 7)
- Chilling with Amaimon and talking to Neuhaus. (Ch. 8 pg 43)
- S'up Shura (Ch. 10)
- Just what you'd expect of Okumura-sensei. (Ch. 16)
- So you all passed :D (Ch. 16 pg 43)
Trivial Positive
- Taking Rin to school. (Ch. 2. Ep 3 3:17)
2. Truth or Dare- Fight between brothers yay (Ch. 2)
- Talking to Yukio after the lesson (Ch. 2)
- Allowing the kids to use the kitchen (Ch. 4.5)
6. Loser Game- Showing up after EXORCIST AUTHORIZATION EXAM.(Ch. 7)
- At the forest. (Ch. 12 pg 13)
- Giving Shriou incomplete information and then sending him off to Kyoto 15 years pre-canon 8D Shirou is 34 (offscreen Ch. 23)
Trivial Negative
3. Narcissus Loser Game- Meeting with Amaimon (Ch. 4 pg 40)
- "If you try to kill even a single one of them I shall slaughter you." (Ch. 13 cont'd pg 39) A gentleman keeps his tail hidden. and putting an end to the fight. Cont'd in 14.
8. Narcissus Game- And now we have to lock up Rin. My life is so hard. Invisibility cloaks!1 (Ch. 26)
~~ALTERNITIES~~
- AMAIMON IS A LIZARD. AND THEN A HAMSTER. THANK YOU ANIME.
SKILLS
* Priorities
Mundane
- Cooking
- Whistling
Special
1. Game #67, Peter Pan- TURNING INTO A DOG
2. Three Game- Magic tricks 1 (making a fluffy couch appear mid-air, changing clothes)
- Magic tricks 2 (magic giant cuckoo, magic giant prison, teleporting)
Other
* Demonic strength and agility
8/24 memories
0/1 alternities
Significant Positive
- Squire promotion and subsequent party. (Ch. 7 pg 41)
- Making a theme park about himself because why the fuck not (offscreen, Ch. 9)
1. [STARTER MEMORY]
- The stage is all set yay. (Ch. 26 pg 38)
Significant Negative
- Amaimon ruining his favorite yukata. (headcanon)
7. Odile's Game
Significant Neutral
5. Moving Event
- Talking to Shura after she beats Rin up. "I'm planning to bring peace to the human world" also offscreen conversation with Amaimon. (Ch. 10 pg 34)
Trivial Neutral
4. Firebird Game
- Sending Neuhaus to attack Rin (offscreen, ref in Ch. 7)
- Chilling with Amaimon and talking to Neuhaus. (Ch. 8 pg 43)
- S'up Shura (Ch. 10)
- Just what you'd expect of Okumura-sensei. (Ch. 16)
- So you all passed :D (Ch. 16 pg 43)
Trivial Positive
- Taking Rin to school. (Ch. 2. Ep 3 3:17)
2. Truth or Dare
- Talking to Yukio after the lesson (Ch. 2)
- Allowing the kids to use the kitchen (Ch. 4.5)
6. Loser Game
- At the forest. (Ch. 12 pg 13)
- Giving Shriou incomplete information and then sending him off to Kyoto 15 years pre-canon 8D Shirou is 34 (offscreen Ch. 23)
Trivial Negative
3. Narcissus Loser Game
- "If you try to kill even a single one of them I shall slaughter you." (Ch. 13 cont'd pg 39) A gentleman keeps his tail hidden. and putting an end to the fight. Cont'd in 14.
8. Narcissus Game
~~ALTERNITIES~~
- AMAIMON IS A LIZARD. AND THEN A HAMSTER. THANK YOU ANIME.
SKILLS
* Priorities
Mundane
- Cooking
- Whistling
Special
1. Game #67, Peter Pan
2. Three Game
- Magic tricks 2 (magic giant cuckoo, magic giant prison, teleporting)
Other
* Demonic strength and agility